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Kamis, 16 Februari 2012

Medieval II: Total War Hints & Cheats

Medieval II: Total War Boxshot

Cheat Codes

  1. Console codes

    Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.
    CHEATEffect
    toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
    auto_win "attacker/defender"When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
    add_money "amount"Gives you the specific amount of gold.
    process_cq "settlement name"Anything in the city's building queue will be built automatically.
    give_trait this "trait" "level number"Allows you to give any trait your faction can have to a specific general.
    add_population "settlement name" "amount"Allows you to give a city more population automatically.
    move_character z x,yz=name of settlement or unit without title (except Captain). x,y=coords
    show_cursorstatShows coordinates under mousecursor in format x,y
    character_resetAllows a character to move again. Does not always work
  2. Create a Unit

    Use the console to enter the following
    create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"

    Example -
    creat_unit "London" Longbowmen 2 9 3 3
    ^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
    CHEATEffect
    create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"Creates Unit at any settlement/general you like
  3. Adding Units to Stacks

    Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
    CHEATEffect
    georgeMercenary Monster Ribault
    houstonMercenary Rocket Launcher
    istanbulMercenary Monster Bombard
    madrasElephants
    roganElephant Artillery
    vindalooElephant Rocketeer
  4. Detailed Codes for Several Console Commands

    Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:
    give_trait this TRAITNAME #
    Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
    CHEATEffect
    GoodCommander 5Increases command skill.
    GoodInfantryGeneral 1Increases command skill (situational)
    GoodCavalryGeneral 1Increases command skill (situational)
    GoodAmbusher 5Increases command skill (situational)
    GoodAttacker 5Increases command skill (situational)
    GoodDefender 5Increases command skill (situational)
    GoodAdministrator 3Increased Law, Trade Income
    Intelligent 3Increased Command, Income
    VictorVirtue 3Increases Chivalry
    PublicFaith 4Increases Piety
    BattleChivalry 5Increases Chivalry
    NaturalMilitarySkill 3Increases Command
    Energetic 3Increases Movement Points
    HaleAndHearty 3More kids, increased general's hitpoints
    PoliticsSkill 3- loyalty, + authority
    MathematicsSkill 3Increased Income
    FathersLegacy 3Increases Authority
    GoodTrader 3Increased Trade Income
    GoodMiner 3Increased Mining Income
    HighPersonalSecurity 3Increases Peraonal Security
    BattleDread 4Increases Dread
    Loyal 3+Chivalry,Loyalty
    Brave 3+morale
  5. Adding Ancillaries to Generals

    As mentioned above, enter the console with the ~ key.
    This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
    give_ancillary this ANCILLARYNAME
    Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS
    CHEATEffect
    apothecaryHave more kids.
    bardAdds Morale, Popularity
    drillmaster+25% movement, unit recruitment discounted
    brilliant_inventor+30 build points, +1 farming, 20% bonus on mining income
    doctorHave more kids, improves casualty recovery chance.
    scribe_ancillaryAdds Authority, Income Bonuses
    mentorIncreases Command
    foodtasterIncreases Personal Security
    tutorIncreases Piety, Trade Income
    bodyguardIncreases Peraonal Security, Decreases Popularity
    swordbearerIncreases Hit Points, Personal Security
    shieldbearerIncreases Hit Points, Lowers Morale
  6. Giving Ancillaries and Traits to Apies/Assassins

    As mentioned above, enter the console with the ~ key.
    This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
    give_ancillary this ANCILLARYNAME
    Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins
    NOTE: For the ones marked "TRAIT", use the command:
    give_trait this TRAITNAME #
    instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.
    CHEATEffect
    dancer+2 to agent's skill
    catamite+1 to agent's skill
    courtesan+1 to agent's skill
    pickpocket+1 to agent's skill
    GoodSpy 5TRAIT +1-5 to spy's skill
    GoodAssassin 5TRAIT +1-5 to assassin's skill
    GoodSaboteur 3TRAIT +1-3 to assassin's saboteur skill
  7. Cheating made simple =)

    Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>
    CHEATEffect
    add_money #Adds desired quantity of money to your faction. 40K per number of times you enter the code.
    add_population _____ #Add population to desired city (note: for city's with two or more spaces use quotation marks ["])
    move_character <name> <x>,<y>moves named character to position on campaign map
    auto_win attacker/defender (depending on circumstance)the attacker or defender wins the next autoresolved battle
    create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>creates one or more units of the specified type
    toggle_fowtoggles the fog of war on or off
    bestbuysells units cheaper
    oliphauntthe biggest around
    jerichoand the walls came a-tumblin' down
    give_ancillary this ______gives the character an ancillary
    remove_ancillary this ______removes ancillary from the character
    character_resetresets the character back to it's start of turn settings
    show_cursorstatshows the cursor position and region id
    show_landings <opt:cursor/region_id>shows the landing positions available to the ai from a given region, default hides them
    process_cq _______Completes all (possible) construction pending in queue
    give_trait_points <charactername> <trait name> <points>gives the character points for trait
    list_traitsLists all traits
    list_ancillariesLists all Ancillaries
    mp <charactername> <amount>gives the character movement points
    list_characters <opt:faction_type>lists all the characters in the world or those belonging to a faction
    create_mission <sent_faction> <mission_id>Attempt to create and add a mission to the specified faction
    diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
    recruitment_pool <settlement_name>details of the current recruitment pool of a settlement
    capabilities <settlement_name>details of the current recruitment capabilities of a settlesment.
    capture_settlement <settlement name>evicts current resident and gives to player.
    toggle_perfect_spytoggles everyone's perfect spying ability.
    process_rq _______Completes all (possible) recruitment pending in queue
    force_diplomacy <accept/decline/off>Forces the negotiator to accept or decline a proposition
    diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>Set the diplomatic stance between the two factions (factions must be different)
    invulnerable_general <character_name>Invulnerble General (cannot be beat in battle)
    test_ancillary_localisationadds all ancillary to the character info display
    show_all_messagesShow all messages to all factions (on/off)
    clear_messagesClear all the current stacked messages
    upgrade_settlement <settlement name>upgrade settlement level
    list_units <character/settlement name>lists all of the units in an army, with details.
    date <year>changes the campaign date to the given year
    force_battle_victory <opt:capture_percent>forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
    diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target>creates a diplomacy mission

Unlockables

  1. Unlock all factions

    Find this directory:
    Medieval II Total War\data\world\maps\campaign\imperial_campaign
    Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.
    You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.
    Remember to make BACKUPS before you are editing the game files!!!!

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